Note that this doesn't just apply to NS+Heal; I use it for my EM+ChainLightning. To heal 3 people with lesser healing way requires 1.5 sec x 3 = 4.5 sec. If cast on a party member, the heal will only jump to other party members. The bounce radius is 12.5 yards. If other classes of healers are in the chain, then the Lead Healer is responsible to set up the heal chain accordingly. Heals the friendly target for 319 to 368, then jumps to heal the most injured nearby targets. Always up to date with the latest patch. Chain Heal - Spell - World of Warcraft. If cast on a party member, the heal will only jump to other party members. Please note that the examples here are just examples of how to chain spells together. That will make it abort whatever spell you might already have been casting, and do the NS+Heal. If cast on a party member, the heal will only jump to other party members. Sign in. Fireball = 3.5sec … Heals the target for 25% of a recent critical heal Chain Heal over 9 sec. This is an Uncategorized Spell. Tidal Waves is the key mechanic behind resto shamans. Healing is reduced by 30% after each jump. Since the targets are linked into a chain, the third target must be in range of the second target but does not have to be within range of the first target. Chain Heal - Spell. I’m sad now. JudgeHype propose des news, guides et bases de données pour WoW Classic : guides de raids, guides pvp, guides de classes, guides des métiers, guide des montures, etc. Heals 4 total targets.Improved Chain Heal (Level 92+)Increases the healing on the primary target of your Chain Heal spell by 50%. The chain cannot jump back to heal the same target more than once. Reply With Quote. Thread starter Manee; Start date Aug 17, 2008; Prev. 5. Each jump is 50% as effective as the previous target. Chain Heal: Rank 3; 405 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 551 to 630, then jumps to heal additional nearby targets. Heals 3 total targets. Chain Heal: Shaman - Restoration Spec: 30% of Base Mana: 40 yd range: 2.5 sec cast: Requires Shaman (Restoration) Heals the friendly target for [ 210% of Spell Power ], then jumps to heal the 2 most injured nearby allies. What some of you might not know is that the current Live server "watery" animation was not the only one implemented on the PTR. Heals 3 total targets. Comment by SSdraken This procs even with the lowest rank of heal - so spam healing wave rank 1 (1 sec cast - 18 mana) before the tank charges to make him a little eaiser to heal. Links. Spell The name of the healing spell. For the harmful spell you need to add nodead, otherwise the macro would not advance to the next step if your target is dead. Spell Details. Chain Heal (5e Spell) From D&D Wiki. Scaling The percentage of bonus healing effects from gear the healing spell receives. Commento di Thottbot People who say spells like this are useless are fools. That will make the next target beeing healt with 400. Chain Heal jumps to 1 additional target. Casting Chain Heal or Riptide reduces the cast time of your next Healing Wave by 20% or increases the critical effect chance of your next Healing Surge by 30%. If your crit with like 2700+ it will even do 500-600. In this phase, every time you cast a spell, you are zapped for 1250 nature dmg. Details on spell. Chain Heal Spell. Mana The mana cost of the spell Cast time The amount of time it takes to cast a spell. 1; 2; First Prev 2 of 2 Go to page. [harm,nodead]Chain Lightning; And the last part is for selfcast. Chain Heal 3rd-level Evocation: Casting time: 1 action Range: 50 feet, hitting up to 2 other allies within 20 ft of each other Components: S Duration: Instantaneous Healing the first target for 3d6 and healing the 2nd target for 2d6 and the third target for 1d6. If cast on a party member, the heal will only jump to other party members. Healing Tide Totem is your main throughput cooldown. The water stuff came after Chain Heal did :P. I do know that Chain Heal was in before Healing Surge and Rain, but no, I don't remember Shamans that far back. Comment by Thottbot If you are wearing this Set you normaly heal with like 2000. :P The Witch Doctah, mon. Wowpedia Wowpedia Chain Heal. Dépenser 0 points de mana confère Marée haute, qui augmente les soins des 2 prochaines Salves de guérison de 10% et les empêche de diminuer à chaque rebond. Chain Heal: Rank 3; 19% of base mana: 40 yd range; 2.5sec cast: Heals the friendly target for 551 to 630, then jumps to heal additional nearby targets. Chain Heal: Rank 5; 540 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 826 to 943, then jumps to heal additional nearby targets. Not Enough Clerics Here's how you compensate for the differences between the classes: The Lead Healer needs to be aware of who can cast what spell for how many hitpoints within a certain time frame to establish a baseline heal for the tank within the heal chain. When you cast a Chain Heal, the healing of each bounce is calculated in a specific way. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. If cast on a party member, the heal will only jump to other party members. Heals 4 total targets. If cast on a party or raid member, the heal will only jump to other members. Heals 4 total targets. With Chain Heal, it requires only 2.5 sec and off-tank/melee do not get hit as much as main tank. Healing is reduced by 30% with each jump. And the Warcraft III spell this is based on (Chain Heal) also used a golden beam? This spell yields 4 ticks of healing, with a duration of 2 seconds and a cooldown of 6.5 seconds. Each jump reduces the effectiveness of the heal by 80%, and the spell will jump to up to two additional targets. Duration The duration of Heal over Time type spells or a conservative guess for spells with multiple charges. Free classic.wowhead.com. If cast on a party member, the heal will only jump to other party members. Healing Cooldowns for Restoration Shaman. Commento di 7293 Excellent for use with the Improved Chain Heal talent and with 3 pieces of Ten Storms. Heals 3 total targets. 8 ticks > 6 ticks = more damage done. @target is not needed and can be removed. Example talent bonus 2. Commentaire de fabio Best use I found for this spell is to heal through Zul'jin's phase 3. First the base spell power coefficient calculates the initial healing of the Chain Heal.From here any modifiers that increase the healing of the entire Chain Heal are multiplied such as versatility and Unleash Life.. Next, the bounce heals are calculated. Basically, it stimulates you to alternate your healing spells and never get stuck casting just one spell (Chain Heal for example). Healing is reduced by 30% after each jump. Each jump reduces the effectiveness of the heal by 50%. Spell power coefficient is an intrinsic property of a spell that determines how much bonus damage or healing it gets from the spell power attribute accumulated from gear, buffs, and talents. Chain Heal: Rank 1; 19% of base mana: 40 yd range; 2.5sec cast: Heals the friendly target for 320 to 369, then jumps to heal additional nearby targets. A great way of spreading this buff in the raid is to have a high critical chance with spells and use chain heal a lot. The interesting part is that this damage comes right before the self-healing part of Binding Heal. Each jump reduces the effectiveness of the heal by 40%. Each jump reduces the effectiveness of the heal by 40%. Details on spell. Stacks up to 2 times. In the Restoration Shaman Specialization Abilities category. So as many of you know, we've had spell animations being added for a while now, and alongside many other spells, chain heal was first updated on a Legion's 7.3 PTR build. Glyph of Chain HealMajor GlyphUse: Permanently teaches you this glyph.Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%.Classes: ShamanRequires Level 40Sell Price: 1 … Ancestral Healing. This spell blasts waves of healing energy outwards while giving the user a movement speed boost. These coefficients are before talents and gear improvements! [@player]Chain Heal; The full macro: I just realized the macro is too long. Details on spell. This allows you to use it as many times as needed, whenever needed, only limited by your remaining Mana pool. 100% bonus, 6 ticks = 16.66%/tick . 2/2 improved sw:pain = adds 2 ticks. I wish this spell were as smart as Chain Heal is :| Works nicely if you know how and when to use it, though. Life Dash is a healing spell in Dungeon Quest that increases in healing with spell power. Healing The average amount of healing done by the healing spell. Passive. 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